Refactor scene management with store

This commit is contained in:
Dennis Schoepf 2021-07-18 14:41:53 +02:00
parent f9079e4823
commit 871b4116ff
10 changed files with 69 additions and 59 deletions

View file

@ -1,7 +1,6 @@
import { mp5 } from '../../main';
import { SceneManager } from './SceneManager';
import store from '../store';
import { Scenes } from './scenes';
export class LegacyScene {
constructor() {}
@ -9,8 +8,8 @@ export class LegacyScene {
mp5.background(100);
}
onSceneClick(sm: SceneManager) {
onSceneClick() {
console.log('Click on legacy scene');
sm.changeSceneTo(Scenes.OVERVIEW);
store.setState({ currentScene: Scenes.OVERVIEW });
}
}

View file

@ -1,9 +1,9 @@
import { mp5 } from '../../main';
import { Player } from '../Player';
import { Player } from '../sketchObjects/Player';
import { colors } from '../constants/colors';
import { Edge } from '../Edge';
import { SceneManager } from './SceneManager';
import { Edge } from '../sketchObjects/Edge';
import { Scenes } from './scenes';
import store from '../store';
export class OverviewScene {
player: Player;
@ -28,11 +28,11 @@ export class OverviewScene {
this.player.move();
}
public onSceneClick(sm: SceneManager) {
public onSceneClick() {
this.edgeData.forEach((edge, i) => {
const dist = mp5.dist(mp5.mouseX, mp5.mouseY, edge.x, edge.y);
if (dist < edge.r) {
sm.changeSceneTo(edge.scene);
store.setState({ currentScene: edge.scene });
}
});
}

View file

@ -1,39 +0,0 @@
import { LegacyScene } from './LegacyScene';
import { OverviewScene } from './OverviewScene';
import { Scenes } from './scenes';
export class SceneManager {
currentScene: Scenes;
// Scenes
overviewScene: OverviewScene;
legacyScene: LegacyScene;
constructor() {
this.currentScene = Scenes.OVERVIEW;
// Scenes
this.overviewScene = new OverviewScene();
this.legacyScene = new LegacyScene();
}
public draw() {
if (this.currentScene === Scenes.OVERVIEW) {
this.overviewScene.draw();
} else if (this.currentScene === Scenes.LEGACY) {
this.legacyScene.draw();
}
}
public changeSceneTo(newScene: Scenes) {
this.currentScene = newScene;
}
public handleClick() {
if (this.currentScene === Scenes.OVERVIEW) {
this.overviewScene.onSceneClick(this);
} else if (this.currentScene === Scenes.LEGACY) {
this.legacyScene.onSceneClick(this);
}
}
}