Implement basic scene manager with ability to switch between scenes

This commit is contained in:
Dennis Schoepf 2021-07-18 14:11:38 +02:00
parent 9063b45180
commit f9079e4823
7 changed files with 75 additions and 21 deletions

17
main.ts
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@ -1,29 +1,24 @@
import p5 from 'p5';
import { SCREEN_WIDTH, SCREEN_HEIGHT } from './src/constants/screen';
import { OverviewScene } from './src/scenes/OverviewScene';
import { SceneManager } from './src/scenes/SceneManager';
import { Scenes } from './src/scenes/scenes';
const sketch = (s) => {
let currentScene: Scenes = Scenes.OVERVIEW;
let overviewScene: OverviewScene;
const sketch = (s: p5) => {
let sm: SceneManager;
s.setup = () => {
s.createCanvas(SCREEN_WIDTH, SCREEN_HEIGHT);
s.noCursor();
overviewScene = new OverviewScene();
sm = new SceneManager();
};
s.draw = () => {
if (currentScene === Scenes.OVERVIEW) {
overviewScene.draw();
}
sm.draw();
};
s.mousePressed = () => {
if (currentScene === Scenes.OVERVIEW) {
overviewScene.onSceneClick();
}
sm.handleClick();
};
};

View file

@ -57,6 +57,7 @@ export class Player {
}
private drawCursorIndicator(x: number, y: number, size: number) {
mp5.strokeWeight(2);
mp5.stroke(mp5.color(colors.black));
mp5.line(x - size, y + size, x + size, y - size);
mp5.line(x + size, y - size, x - size, y + size);

16
src/scenes/LegacyScene.ts Normal file
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@ -0,0 +1,16 @@
import { mp5 } from '../../main';
import { SceneManager } from './SceneManager';
import { Scenes } from './scenes';
export class LegacyScene {
constructor() {}
draw() {
mp5.background(100);
}
onSceneClick(sm: SceneManager) {
console.log('Click on legacy scene');
sm.changeSceneTo(Scenes.OVERVIEW);
}
}

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@ -2,17 +2,19 @@ import { mp5 } from '../../main';
import { Player } from '../Player';
import { colors } from '../constants/colors';
import { Edge } from '../Edge';
import { SceneManager } from './SceneManager';
import { Scenes } from './scenes';
export class OverviewScene {
player: Player;
edgeData: Array<{ x: number; y: number; r: number }>;
edgeData: Array<{ x: number; y: number; r: number; scene: Scenes }>;
edges: Edge[];
constructor() {
this.edgeData = [
{ x: 100, y: 100, r: 50 },
{ x: 900, y: 400, r: 100 },
{ x: 300, y: 600, r: 75 },
{ x: 100, y: 100, r: 50, scene: Scenes.LEGACY },
{ x: 900, y: 400, r: 100, scene: Scenes.LEGACY },
{ x: 300, y: 600, r: 75, scene: Scenes.LEGACY },
];
this.edges = this.edgeData.map((edge) => new Edge(edge.x, edge.y, edge.r));
this.player = new Player();
@ -26,12 +28,11 @@ export class OverviewScene {
this.player.move();
}
public onSceneClick() {
console.log('Click on scene');
this.edges.forEach((edgeShape, i) => {
const dist = mp5.dist(mp5.mouseX, mp5.mouseY, edgeShape.x, edgeShape.y);
if (dist < edgeShape.r) {
console.log(`Click on edge ${i}`);
public onSceneClick(sm: SceneManager) {
this.edgeData.forEach((edge, i) => {
const dist = mp5.dist(mp5.mouseX, mp5.mouseY, edge.x, edge.y);
if (dist < edge.r) {
sm.changeSceneTo(edge.scene);
}
});
}

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@ -0,0 +1,39 @@
import { LegacyScene } from './LegacyScene';
import { OverviewScene } from './OverviewScene';
import { Scenes } from './scenes';
export class SceneManager {
currentScene: Scenes;
// Scenes
overviewScene: OverviewScene;
legacyScene: LegacyScene;
constructor() {
this.currentScene = Scenes.OVERVIEW;
// Scenes
this.overviewScene = new OverviewScene();
this.legacyScene = new LegacyScene();
}
public draw() {
if (this.currentScene === Scenes.OVERVIEW) {
this.overviewScene.draw();
} else if (this.currentScene === Scenes.LEGACY) {
this.legacyScene.draw();
}
}
public changeSceneTo(newScene: Scenes) {
this.currentScene = newScene;
}
public handleClick() {
if (this.currentScene === Scenes.OVERVIEW) {
this.overviewScene.onSceneClick(this);
} else if (this.currentScene === Scenes.LEGACY) {
this.legacyScene.onSceneClick(this);
}
}
}

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@ -1,3 +1,4 @@
export enum Scenes {
OVERVIEW = 'OVERVIEW',
LEGACY = 'LEGACY',
}

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@ -3,6 +3,7 @@ body {
margin: 0;
padding: 0;
height: 100%;
overflow: hidden;
}
main {