Fix branch position for scene 2, add svg

This commit is contained in:
Dennis Schoepf 2020-09-23 09:39:21 +02:00
parent 26669e9ad5
commit 1de7e1e3ac
2 changed files with 218 additions and 44 deletions

View file

@ -4,6 +4,8 @@ Serial arduinoPort;
String receivedMessage;
boolean cameIntoThreshhold = false;
PShape branch;
float backgroundOffset = 0;
float placementIndicatorOffsetX = 0;
int placementIndicatorAnimationCounter = 0;
String placementIndicatorAnimationDirection = "right";
@ -13,15 +15,33 @@ void setup() {
fullScreen();
background(0);
/* Load external files */
branch = loadShape("branch.svg");
/* Set up communication with arduino
String portName = Serial.list()[Serial.list().length - 1]; //change index to match your port
arduinoPort = new Serial(this, portName, 9600); */
}
void draw() {
background(255);
translate(0, backgroundOffset);
backgroundOffset+= 4;
/* if ( arduinoPort.available() > 0) {
String rec = arduinoPort.readStringUntil('\n');
if (rec != null) {
receivedMessage = rec;
}
// Check for specific events and act upon them
if (receivedMessage != null && receivedMessage.contains("isWithinThreshhold")) {
cameIntoThreshhold = true;
}
}*/
/* START - Create and animate placementIndicator */
background(0);
placementIndicator(80, 8, placementIndicatorOffsetX);
placementIndicator(width / 2, (height / 2) - backgroundOffset ,80, 8, placementIndicatorOffsetX);
if (placementIndicatorAnimationCounter < 5) {
if (placementIndicatorAnimationDirection == "right" && placementIndicatorOffsetX < 30) {
@ -41,51 +61,87 @@ void draw() {
placementIndicatorOffsetX = 0;
}
/* END - Create and animate placementIndicator */
bug(100, 100, 2);
/* START - Scene 1 Bugs going by */
bug(100, -100, 1);
bug(400, -400, 1);
bug(width - 200, -600, 1);
bug(width - 400, -300, 1);
/* END - Scene 1 Bugs going by */
/* if ( arduinoPort.available() > 0) {
String rec = arduinoPort.readStringUntil('\n');
if (rec != null) {
receivedMessage = rec;
}
if (backgroundOffset < 2450) {
/* START - Scene 2 Crawling on branch */
println("Under threshhold");
shape(branch, 0, -3200, width, width);
/* END - Scene 2 Crawling on branch */
}
if (backgroundOffset > 2450 && backgroundOffset < 5000) {
/* START - Scene 3 Cocooning */
// 1. Place tree at initial position minus delta (Offset at entering threshhold to current threshhold)
shape(branch, 0, -3200 - (backgroundOffset - 2450), width, width);
// 2. Start cocoon animation
// Check for specific events and act upon them
if (receivedMessage != null && receivedMessage.contains("isWithinThreshhold")) {
cameIntoThreshhold = true;
}
}*/
}
void bug(float x, float y, float scale) {
ArrayList<PShape> legs = new ArrayList<PShape>();
polygon(x, y, 40 * scale, 6);
PShape leftUpperLeg = createShape(TRIANGLE, x - 40 * scale, y - 40 * scale, x * scale - 20, y, x - 20 * scale, y);
legs.add(leftUpperLeg);
PShape leftLowerLeg = createShape(TRIANGLE, x - 40 * scale, y + 40 * scale, x * scale - 20, y, x - 20 * scale, y);
legs.add(leftLowerLeg);
PShape rightUpperLeg = createShape(TRIANGLE, x + 40 * scale, y - 40 * scale, x * scale + 20, y, x + 20 * scale, y);
legs.add(rightUpperLeg);
PShape rightLowerLeg = createShape(TRIANGLE, x + 40 * scale, y + 40 * scale, x * scale + 20, y, x + 20 * scale, y);
legs.add(rightLowerLeg);
for (int i = 0; i < legs.size(); i++) {
legs.get(i).setFill(color(255));
shape(legs.get(i));
// 3. Keep cocoon for x amount of time
/* END - Scene 3 Cocooning */
} else if (backgroundOffset > 5000) {
/* START - Scene 4 Butterfly */
println("Over threshhold");
/* END - Scene 4 Butterfly */
}
}
void placementIndicator(float polygonRadius, int npoints, float offsetX) {
float centerX = width / 2;
float centerY = height / 2;
void bug(float x, float y, float scale) {
PShape leftUpperLeg = bugLeg(scale, false);
PShape leftMiddleLeg = bugLeg(scale, false);
PShape leftLowerLeg = bugLeg(scale, false);
PShape rightUpperLeg = bugLeg(scale, true);
PShape rightMiddleLeg = bugLeg(scale, true);
PShape rightLowerLeg = bugLeg(scale, true);
polygon(centerX + offsetX, centerY + polygonRadius * 2.75, polygonRadius * 0.8, npoints);
polygon(centerX + offsetX * 0.9, centerY + polygonRadius * 1.6, polygonRadius, npoints);
polygon(centerX + offsetX * 0.7, centerY, polygonRadius, npoints);
polygon(centerX + offsetX * 0.3, centerY - polygonRadius * 1.6, polygonRadius, npoints);
head(centerX, centerY, polygonRadius, 8);
pushMatrix();
translate(x, y);
polygon(60 * scale, 40 * scale , 40 * scale, 6);
pushMatrix();
leftUpperLeg.translate(5 * scale, 0);
shape(leftUpperLeg);
popMatrix();
pushMatrix();
leftMiddleLeg.translate(0, 20 * scale);
shape(leftMiddleLeg);
popMatrix();
pushMatrix();
leftLowerLeg.translate(5 * scale, 45 * scale);
shape(leftLowerLeg);
popMatrix();
pushMatrix();
rightUpperLeg.translate(85 * scale, 0);
shape(rightUpperLeg);
popMatrix();
pushMatrix();
rightMiddleLeg.translate(90 * scale, 20 * scale);
shape(rightMiddleLeg);
popMatrix();
pushMatrix();
rightLowerLeg.translate(85 * scale, 45 * scale);
shape(rightLowerLeg);
popMatrix();
popMatrix();
}
void placementIndicator(float x, float y, float polygonRadius, int npoints, float offsetX) {
polygon(x + offsetX, y + polygonRadius * 2.75, polygonRadius * 0.8, npoints);
polygon(x + offsetX * 0.9, y + polygonRadius * 1.6, polygonRadius, npoints);
polygon(x + offsetX * 0.7, y, polygonRadius, npoints);
polygon(x + offsetX * 0.3, y - polygonRadius * 1.6, polygonRadius, npoints);
head(x, y, polygonRadius, 8);
}
void polygon(float x, float y, float radius, int npoints) {
@ -96,8 +152,8 @@ void polygon(float x, float y, float radius, int npoints) {
float sy = y + sin(a) * radius;
vertex(sx, sy);
}
fill(255);
stroke(255);
fill(0);
stroke(0);
endShape(CLOSE);
}
@ -122,9 +178,36 @@ void head(float x, float y, float polygonRadius, int npoints) {
PShape antenna(float scale) {
PShape antenna = createShape(RECT, 0, 0, 5 * scale, 25 * scale);
antenna.setFill(color(255));
antenna.setStroke(color(255));
antenna.setFill(color(0));
antenna.setStroke(color(0));
antenna.endShape();
return antenna;
}
PShape bugLeg(float scale, boolean mirrored) {
PShape bugLeg = createShape();
bugLeg.beginShape();
bugLeg.fill(0);
bugLeg.stroke(0);
if (mirrored == true) {
bugLeg.vertex(0, 20);
bugLeg.vertex(15, 20);
bugLeg.vertex(30, 5);
bugLeg.vertex(30, 0);
bugLeg.vertex(15, 15);
bugLeg.vertex(0, 15);
} else {
bugLeg.vertex(0, 0);
bugLeg.vertex(15, 15);
bugLeg.vertex(30, 15);
bugLeg.vertex(30, 20);
bugLeg.vertex(15, 20);
bugLeg.vertex(0, 5);
}
bugLeg.endShape(CLOSE);
return bugLeg;
}