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magic-veneer/magic_veneer_processing/magic_veneer_processing.pde
2020-09-23 09:39:21 +02:00

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import processing.serial.*;
Serial arduinoPort;
String receivedMessage;
boolean cameIntoThreshhold = false;
PShape branch;
float backgroundOffset = 0;
float placementIndicatorOffsetX = 0;
int placementIndicatorAnimationCounter = 0;
String placementIndicatorAnimationDirection = "right";
void setup() {
/* Set up screen */
fullScreen();
background(0);
/* Load external files */
branch = loadShape("branch.svg");
/* Set up communication with arduino
String portName = Serial.list()[Serial.list().length - 1]; //change index to match your port
arduinoPort = new Serial(this, portName, 9600); */
}
void draw() {
background(255);
translate(0, backgroundOffset);
backgroundOffset+= 4;
/* if ( arduinoPort.available() > 0) {
String rec = arduinoPort.readStringUntil('\n');
if (rec != null) {
receivedMessage = rec;
}
// Check for specific events and act upon them
if (receivedMessage != null && receivedMessage.contains("isWithinThreshhold")) {
cameIntoThreshhold = true;
}
}*/
/* START - Create and animate placementIndicator */
placementIndicator(width / 2, (height / 2) - backgroundOffset ,80, 8, placementIndicatorOffsetX);
if (placementIndicatorAnimationCounter < 5) {
if (placementIndicatorAnimationDirection == "right" && placementIndicatorOffsetX < 30) {
placementIndicatorOffsetX += 2;
} else if (placementIndicatorAnimationDirection == "right" && placementIndicatorOffsetX <= 30) {
placementIndicatorAnimationDirection = "left";
placementIndicatorOffsetX -= 2;
placementIndicatorAnimationCounter++;
} else if (placementIndicatorAnimationDirection == "left" && placementIndicatorOffsetX >= -30) {
placementIndicatorOffsetX -= 2;
} else if (placementIndicatorAnimationDirection == "left" && placementIndicatorOffsetX <= -30) {
placementIndicatorAnimationDirection = "right";
placementIndicatorOffsetX += 2;
placementIndicatorAnimationCounter++;
}
} else {
placementIndicatorOffsetX = 0;
}
/* END - Create and animate placementIndicator */
/* START - Scene 1 Bugs going by */
bug(100, -100, 1);
bug(400, -400, 1);
bug(width - 200, -600, 1);
bug(width - 400, -300, 1);
/* END - Scene 1 Bugs going by */
if (backgroundOffset < 2450) {
/* START - Scene 2 Crawling on branch */
println("Under threshhold");
shape(branch, 0, -3200, width, width);
/* END - Scene 2 Crawling on branch */
}
if (backgroundOffset > 2450 && backgroundOffset < 5000) {
/* START - Scene 3 Cocooning */
// 1. Place tree at initial position minus delta (Offset at entering threshhold to current threshhold)
shape(branch, 0, -3200 - (backgroundOffset - 2450), width, width);
// 2. Start cocoon animation
// 3. Keep cocoon for x amount of time
/* END - Scene 3 Cocooning */
} else if (backgroundOffset > 5000) {
/* START - Scene 4 Butterfly */
println("Over threshhold");
/* END - Scene 4 Butterfly */
}
}
void bug(float x, float y, float scale) {
PShape leftUpperLeg = bugLeg(scale, false);
PShape leftMiddleLeg = bugLeg(scale, false);
PShape leftLowerLeg = bugLeg(scale, false);
PShape rightUpperLeg = bugLeg(scale, true);
PShape rightMiddleLeg = bugLeg(scale, true);
PShape rightLowerLeg = bugLeg(scale, true);
pushMatrix();
translate(x, y);
polygon(60 * scale, 40 * scale , 40 * scale, 6);
pushMatrix();
leftUpperLeg.translate(5 * scale, 0);
shape(leftUpperLeg);
popMatrix();
pushMatrix();
leftMiddleLeg.translate(0, 20 * scale);
shape(leftMiddleLeg);
popMatrix();
pushMatrix();
leftLowerLeg.translate(5 * scale, 45 * scale);
shape(leftLowerLeg);
popMatrix();
pushMatrix();
rightUpperLeg.translate(85 * scale, 0);
shape(rightUpperLeg);
popMatrix();
pushMatrix();
rightMiddleLeg.translate(90 * scale, 20 * scale);
shape(rightMiddleLeg);
popMatrix();
pushMatrix();
rightLowerLeg.translate(85 * scale, 45 * scale);
shape(rightLowerLeg);
popMatrix();
popMatrix();
}
void placementIndicator(float x, float y, float polygonRadius, int npoints, float offsetX) {
polygon(x + offsetX, y + polygonRadius * 2.75, polygonRadius * 0.8, npoints);
polygon(x + offsetX * 0.9, y + polygonRadius * 1.6, polygonRadius, npoints);
polygon(x + offsetX * 0.7, y, polygonRadius, npoints);
polygon(x + offsetX * 0.3, y - polygonRadius * 1.6, polygonRadius, npoints);
head(x, y, polygonRadius, 8);
}
void polygon(float x, float y, float radius, int npoints) {
float angle = TWO_PI / npoints;
beginShape();
for (float a = 0; a < TWO_PI; a += angle) {
float sx = x + cos(a) * radius;
float sy = y + sin(a) * radius;
vertex(sx, sy);
}
fill(0);
stroke(0);
endShape(CLOSE);
}
void head(float x, float y, float polygonRadius, int npoints) {
polygon(x, y - polygonRadius * 2.75, polygonRadius * 0.8, npoints);
PShape leftAntenna = antenna(2);
PShape rightAntenna = antenna(2);
pushMatrix();
leftAntenna.translate(x - 45, y - polygonRadius * 3.7);
leftAntenna.rotate(radians(350));
shape(leftAntenna);
popMatrix();
pushMatrix();
rightAntenna.translate(x + 35, y - polygonRadius * 3.7);
rightAntenna.rotate(radians(10));
shape(rightAntenna);
popMatrix();
}
PShape antenna(float scale) {
PShape antenna = createShape(RECT, 0, 0, 5 * scale, 25 * scale);
antenna.setFill(color(0));
antenna.setStroke(color(0));
antenna.endShape();
return antenna;
}
PShape bugLeg(float scale, boolean mirrored) {
PShape bugLeg = createShape();
bugLeg.beginShape();
bugLeg.fill(0);
bugLeg.stroke(0);
if (mirrored == true) {
bugLeg.vertex(0, 20);
bugLeg.vertex(15, 20);
bugLeg.vertex(30, 5);
bugLeg.vertex(30, 0);
bugLeg.vertex(15, 15);
bugLeg.vertex(0, 15);
} else {
bugLeg.vertex(0, 0);
bugLeg.vertex(15, 15);
bugLeg.vertex(30, 15);
bugLeg.vertex(30, 20);
bugLeg.vertex(15, 20);
bugLeg.vertex(0, 5);
}
bugLeg.endShape(CLOSE);
return bugLeg;
}