Implement basic scene manager with ability to switch between scenes

This commit is contained in:
Dennis Schoepf 2021-07-18 14:11:38 +02:00
parent 9063b45180
commit f9079e4823
7 changed files with 75 additions and 21 deletions

View file

@ -2,17 +2,19 @@ import { mp5 } from '../../main';
import { Player } from '../Player';
import { colors } from '../constants/colors';
import { Edge } from '../Edge';
import { SceneManager } from './SceneManager';
import { Scenes } from './scenes';
export class OverviewScene {
player: Player;
edgeData: Array<{ x: number; y: number; r: number }>;
edgeData: Array<{ x: number; y: number; r: number; scene: Scenes }>;
edges: Edge[];
constructor() {
this.edgeData = [
{ x: 100, y: 100, r: 50 },
{ x: 900, y: 400, r: 100 },
{ x: 300, y: 600, r: 75 },
{ x: 100, y: 100, r: 50, scene: Scenes.LEGACY },
{ x: 900, y: 400, r: 100, scene: Scenes.LEGACY },
{ x: 300, y: 600, r: 75, scene: Scenes.LEGACY },
];
this.edges = this.edgeData.map((edge) => new Edge(edge.x, edge.y, edge.r));
this.player = new Player();
@ -26,12 +28,11 @@ export class OverviewScene {
this.player.move();
}
public onSceneClick() {
console.log('Click on scene');
this.edges.forEach((edgeShape, i) => {
const dist = mp5.dist(mp5.mouseX, mp5.mouseY, edgeShape.x, edgeShape.y);
if (dist < edgeShape.r) {
console.log(`Click on edge ${i}`);
public onSceneClick(sm: SceneManager) {
this.edgeData.forEach((edge, i) => {
const dist = mp5.dist(mp5.mouseX, mp5.mouseY, edge.x, edge.y);
if (dist < edge.r) {
sm.changeSceneTo(edge.scene);
}
});
}