Implement package reveal and active handling

This commit is contained in:
Dennis Schoepf 2021-07-26 19:15:58 +02:00
parent 3b7beecf8c
commit 2297bbb562
4 changed files with 64 additions and 15 deletions

View file

@ -1,6 +1,6 @@
import { map } from 'rxjs';
import { combineLatest, map } from 'rxjs';
import { mp5 } from '../../main';
import { pointIsRevealed, revealedArea$ } from '../area';
import { playerHeadPosition$, pointIsRevealed, revealedArea$ } from '../area';
import { colors } from '../constants/colors';
export class Package {
@ -9,27 +9,72 @@ export class Package {
size: number;
name: string;
revealed: boolean;
active: boolean = false;
startSize: number = 5;
currentSize: number = 5;
constructor(x: number, y: number, size: number, name?: string, profileURL?: string) {
this.x = x;
this.y = y;
this.size = size;
revealedArea$
.pipe(map((revealedArea) => pointIsRevealed({ x: this.x, y: this.y }, revealedArea)))
.subscribe((isRevealed) => {
combineLatest([revealedArea$, playerHeadPosition$]).subscribe(
([revealedArea, playerHeadPosition]) => {
const isRevealed = pointIsRevealed({ x: this.x, y: this.y }, revealedArea);
const isTouched = isRevealed
? pointIsRevealed(
{ x: this.x, y: this.y },
{
x: playerHeadPosition.x,
y: playerHeadPosition.y,
w: 30,
}
)
: false;
this.revealed = isRevealed;
});
if (this.active === false && isTouched) {
this.active = true;
console.log(this.active);
}
}
);
}
public place() {
mp5.fill(mp5.color(colors.redDark));
mp5.ellipse(this.x, this.y, 10);
mp5.noStroke();
mp5.rectMode('center');
mp5.fill(mp5.color(colors.greyLight));
mp5.rect(this.x, this.y, this.startSize, this.startSize);
}
public drawOnReveal() {
if (this.revealed) {
mp5.ellipse(this.x, this.y, this.size);
public draw() {
if (this.revealed && !this.active) {
this.drawRevealedShape();
} else if ((this.active && this.revealed) || (!this.revealed && this.active)) {
this.drawActiveShape();
} else {
this.drawUnrevealedShape();
}
}
private drawUnrevealedShape() {
mp5.rect(this.x, this.y, this.startSize, this.startSize);
}
private drawRevealedShape() {
if (this.currentSize < this.size) {
this.currentSize++;
} else {
this.currentSize = this.size;
}
mp5.rect(this.x, this.y, this.currentSize, this.currentSize);
}
private drawActiveShape() {
mp5.fill(mp5.color(colors.redLight));
mp5.rect(this.x, this.y, this.currentSize, this.currentSize);
}
}

View file

@ -1,5 +1,5 @@
import { mp5 } from '../../main';
import { revealedArea$ } from '../area';
import { playerHeadPosition$, revealedArea$ } from '../area';
import { colors } from '../constants/colors';
export class Player {
@ -34,6 +34,8 @@ export class Player {
this.drawPlayerTrail();
this.drawPlayerShape(this.x, this.y);
playerHeadPosition$.next({ x: this.x, y: this.y });
}
public move() {