Implement package reveal and active handling
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3b7beecf8c
commit
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4 changed files with 64 additions and 15 deletions
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@ -1,6 +1,8 @@
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import { BehaviorSubject } from 'rxjs';
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import { BehaviorSubject, Subject } from 'rxjs';
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import { mp5 } from '../main';
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export const playerHeadPosition$ = new Subject<{ x: number; y: number }>();
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export const revealedArea$ = new BehaviorSubject<{ x: number; y: number; w: number }>({
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x: 0,
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y: 0,
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@ -21,7 +21,7 @@ export class DetailScene {
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(contributor) => new Contributor(100, 200, 100)
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);
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this.legacy = state.currLegacy.map((legacy) => new Legacy(200, 300, 100));
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this.packages = state.currPackages.map((currPackage) => new Package(400, 300, 100));
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this.packages = state.currPackages.map((currPackage) => new Package(400, 300, 50));
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});
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}
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@ -39,7 +39,7 @@ export class DetailScene {
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});
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this.packages.forEach((packageObj) => {
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packageObj.place();
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packageObj.drawOnReveal();
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packageObj.draw();
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});
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}
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@ -1,6 +1,6 @@
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import { map } from 'rxjs';
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import { combineLatest, map } from 'rxjs';
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import { mp5 } from '../../main';
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import { pointIsRevealed, revealedArea$ } from '../area';
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import { playerHeadPosition$, pointIsRevealed, revealedArea$ } from '../area';
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import { colors } from '../constants/colors';
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export class Package {
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@ -9,27 +9,72 @@ export class Package {
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size: number;
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name: string;
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revealed: boolean;
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active: boolean = false;
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startSize: number = 5;
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currentSize: number = 5;
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constructor(x: number, y: number, size: number, name?: string, profileURL?: string) {
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this.x = x;
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this.y = y;
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this.size = size;
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revealedArea$
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.pipe(map((revealedArea) => pointIsRevealed({ x: this.x, y: this.y }, revealedArea)))
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.subscribe((isRevealed) => {
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combineLatest([revealedArea$, playerHeadPosition$]).subscribe(
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([revealedArea, playerHeadPosition]) => {
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const isRevealed = pointIsRevealed({ x: this.x, y: this.y }, revealedArea);
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const isTouched = isRevealed
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? pointIsRevealed(
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{ x: this.x, y: this.y },
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{
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x: playerHeadPosition.x,
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y: playerHeadPosition.y,
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w: 30,
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}
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)
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: false;
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this.revealed = isRevealed;
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});
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if (this.active === false && isTouched) {
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this.active = true;
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console.log(this.active);
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}
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}
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);
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}
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public place() {
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mp5.fill(mp5.color(colors.redDark));
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mp5.ellipse(this.x, this.y, 10);
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mp5.noStroke();
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mp5.rectMode('center');
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mp5.fill(mp5.color(colors.greyLight));
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mp5.rect(this.x, this.y, this.startSize, this.startSize);
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}
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public drawOnReveal() {
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if (this.revealed) {
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mp5.ellipse(this.x, this.y, this.size);
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public draw() {
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if (this.revealed && !this.active) {
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this.drawRevealedShape();
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} else if ((this.active && this.revealed) || (!this.revealed && this.active)) {
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this.drawActiveShape();
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} else {
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this.drawUnrevealedShape();
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}
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}
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private drawUnrevealedShape() {
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mp5.rect(this.x, this.y, this.startSize, this.startSize);
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}
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private drawRevealedShape() {
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if (this.currentSize < this.size) {
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this.currentSize++;
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} else {
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this.currentSize = this.size;
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}
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mp5.rect(this.x, this.y, this.currentSize, this.currentSize);
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}
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private drawActiveShape() {
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mp5.fill(mp5.color(colors.redLight));
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mp5.rect(this.x, this.y, this.currentSize, this.currentSize);
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}
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}
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@ -1,5 +1,5 @@
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import { mp5 } from '../../main';
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import { revealedArea$ } from '../area';
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import { playerHeadPosition$, revealedArea$ } from '../area';
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import { colors } from '../constants/colors';
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export class Player {
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@ -34,6 +34,8 @@ export class Player {
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this.drawPlayerTrail();
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this.drawPlayerShape(this.x, this.y);
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playerHeadPosition$.next({ x: this.x, y: this.y });
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}
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public move() {
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